Today I released a demo version of my new RPG mission.
Link
Sunday, June 3, 2018
Thursday, January 18, 2018
As you may have noticed there has not been any updates on GW lately, this is mostly because I am working on another arma mission. I have also decided to use this blog for all my arma stuff and changed the site name.
To see my latest mission "Codename Tower" see these links:
Forum post
Steam download
To see my latest mission "Codename Tower" see these links:
Forum post
Steam download
Friday, September 15, 2017
Released version 0.9.14 beta !
What's new:
Issues:
This mission is still in beta so bugs may occur.
Despite the issues the mission should still be playable.
What's new:
- better map markers for non-Com. More info from hover over
- unit's skill now increases when fighting (stars show unit skill)
- new researchable: Advanced training - allows more skill for recruited units
- AI now does researches
- changed AI buying so that AI buys varieties of units and not just the best
- bug fixes / improvements
Issues:
- Sometimes there is error messages regarding artillery firing.
- helicopters sometimes behave bit oddly or get stuck for example.
- Sometimes the vehicle spawing fails to find proper spawn position and vehicles may explode etc.
- other minor things
This mission is still in beta so bugs may occur.
Despite the issues the mission should still be playable.
Monday, August 21, 2017
After a little break I am glad to announce new version!
What's new:
Static defences for towns.
Rewrote unit management to be quicker but this can cause lag on lower end CPUs. (feedback required)
RHS support (Note: you must have all three RHS mods (AFRF, USAF, GREF) to play with RHS)
Other minor changes/fixes
Download from here
What's new:
Static defences for towns.
Rewrote unit management to be quicker but this can cause lag on lower end CPUs. (feedback required)
RHS support (Note: you must have all three RHS mods (AFRF, USAF, GREF) to play with RHS)
Other minor changes/fixes
Download from here
Friday, March 3, 2017
Alpha release
Release v0.9.13 alpha. This release is alpha which means its very early version and can contain bugs.
What's new:
Static defences for towns.
Rewrote unit management to be quicker but this can cause lag on lower end CPUs. (feedback required)
Other changes
Alpha download only from this link.
What's new:
Static defences for towns.
Rewrote unit management to be quicker but this can cause lag on lower end CPUs. (feedback required)
Other changes
Alpha download only from this link.
Thursday, January 26, 2017
Beta v0.9.12
Beta v0.9.12 is out!
what's new:
fixed artillery firing
AI fires artillery
new 3D markers for friendly units
unit strength replenishes
unit now flees when morale is zero
the enemies morale is shown as bars when near player
player can now choose starting money and more
fixed infantry would keep entering and leaving vehicle
less lag
fixed respawning
transport aircraft no longer wander
other changes
what's new:
fixed artillery firing
AI fires artillery
new 3D markers for friendly units
unit strength replenishes
unit now flees when morale is zero
the enemies morale is shown as bars when near player
player can now choose starting money and more
fixed infantry would keep entering and leaving vehicle
less lag
fixed respawning
transport aircraft no longer wander
other changes
Saturday, January 14, 2017
Alpha release
This time I decided to release alpha version of the mission. alpha is still widely untested and may contain bugs but this is for those who like to test anyhow and provide feedback.
alpha version download link: gw v0.9.12c alpha
What's new:
fixed artillery firing
AI fires artillery
new 3D markers for friendly units
unit strength replenishes
unit now flees when morale is zero
the enemies morale is shown as bars when near player
player can now choose starting money
and more
alpha B:
fixed morale bars could overlap
fixed infantry would keep entering and leaving vehicle
fixed 3D markers on aircraft
3D markers can now be turned off (from unit menu)
less lag (in theory at least)
fixed respawning (hopefully)
other changes
alpha C:
fixed invalid waypoints for unit after killed
known issues:
sometimes error message popups on lower part of the screen. this shouldnt be anything serious...
alpha version download link: gw v0.9.12c alpha
What's new:
fixed artillery firing
AI fires artillery
new 3D markers for friendly units
unit strength replenishes
unit now flees when morale is zero
the enemies morale is shown as bars when near player
player can now choose starting money
and more
alpha B:
fixed morale bars could overlap
fixed infantry would keep entering and leaving vehicle
fixed 3D markers on aircraft
3D markers can now be turned off (from unit menu)
less lag (in theory at least)
fixed respawning (hopefully)
other changes
alpha C:
fixed invalid waypoints for unit after killed
known issues:
sometimes error message popups on lower part of the screen. this shouldnt be anything serious...
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