Field of War features

 

What AI commander does:

  • Buys new units (both air/land) and assign them to defend or attack
  • Uses special units such as airborne to attack the enemy
  • Uses aircraft and AA units to establish air superiority on occupied territory
  • Sends close air support to help friendly forces attacking
  • Sends scouts to recon enemy occupied areas (ground forces or plane)
  • Builds new FOBs (bases) by sending engineer truck or helicopter
  • Calls artillery strikes
  • Moves ambulance to attack so that players may respawn in them
  • Three different AI com types: Rusher, Turtle, Balanced
  • Buys headquarters units so support forces on the field
  • HQ also works as respawning point
  • Does research to make better weapons and vehicles available
  • Assigns patrols around owned places to create ambush
  • Tells what he is doing



What Player can do:
  • Buy equipment from arsenal (In bases, HQs)
  • Buy vehicles and men (In bases, limited in HQ or towns)
  • Call artillery strikes (If artillery available)
  • Call close air support (CAS)
  • Be revived by AI or player medics
  • Call reinforcements by air or sea
  • Call airlift helicopter (To transport player via air)
  • Call air drop for him self
  • Call ordnance crate drop
  • Call vehicle drop
  • Use maintance in friendly base to refuel, rearm and repair vehicle
  • Use loadout editor for aircrafts
  • Use repair truck to build
  • Request ambulance to be sent near enemy location
  • Rappel men from heli


Also player:
  • Sees a kill feed
  • Gain money periodically from places of same side and from kills
  • Gain XP from kills (either team member kills (less XP) or own kills)
  • Has a limit on how many men can the player control. Increasing in rank through XP allows higher men control limit
  • Can take control of friendly forces if rank is high enough
  • Needs a radio for remote actions (Optional feature)
  • Has to eat and drink to survive. Warmer maps require more drinking (Optional feature)
  • Gains trait points on leveling up which can be used to activate useful traits
Player traits include: Medical (respawn) tent, better stamina, faster running, repair vehicle, lockpick vehicle, placing various things such as heavymachinegun and sandbags, vehicle price discount, respawn faster and combat engineering


How AI groups work
  • Intelligent unit spawning system to allow large military operations with minimal lag
  • If vehicles get stuck to something they are moved to nearest road by script. This helps them to arrive at destination
  • If squad leader loses his ability to walk he's healed after the battle is over so that the squad can move at normal speed
  • Groups report how they are doing via radio (text)
  • Group who's icon is blinking is currently talking via radio
  • AI groups gain skill from kills (Stars shown on cursor hover on)
  • AI units have morale value (Shown on hover over)
  • AI units have to be near the HQ or FOB to receive morale bonus
  • The AI may try to ambush the player by positioning them self at windows
  • The AI is scripted to engage targets behind cover (If they know the location)


Some other features (So far in game):
  • Recon unit's are not only highly skilled but have special ability to detect enemy forces from greater range than regular units
  • The resistance has bunker and sandbag defenses in their occupied towns
  • Even AI is shot down he may still get up and fight!
  • Throw a smoke to show air lift it's landing zone
  • Total 5 different type of reinforcements of which 2 are over sea and 3 over air
  • 2 types of close air support Helicopter or plane
  • Select either predefined or random starting position for army
  • Be aware of shooting civilians as this will reduce town money income
  • Supply trucks travel between towns increasing the condition (Recovering town income)
  • Air supply helicopter flies between bases giving money to the side on each landing
  • Air supply helicopter travels between bases giving money for the army (And creating nice ambient air traffic)
  • Enemy locations are hidden in start and must be searched out
  • AI places mines on town roads to defend the town
  • Airfields under your army's control can be used to buy airplanes
  • Instead of fleeing the enemies surrender if hostile forces are near (Shooting surrendered enemies gives no money)
  • Aircraft carriers
  • Side missions, player can do different kind of small missions for money
  • Various startup parameters (Nearly 30) to setup your game
  • Customizable gui elements in the arma layout editor

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