Friday, September 15, 2017

Released version 0.9.14 beta !

What's new:


  • better map markers for non-Com. More info from hover over
  • unit's skill now increases when fighting (stars show unit skill)
  • new researchable: Advanced training - allows more skill for recruited units
  • AI now does researches
  • changed AI buying so that AI buys varieties of units and not just the best
  • bug fixes / improvements


Issues:


  • Sometimes there is error messages regarding artillery firing.
  • helicopters sometimes behave bit oddly or get stuck for example.
  • Sometimes the vehicle spawing fails to find proper spawn position and vehicles may explode etc.
  • other minor things


This mission is still in beta so bugs may occur.
Despite the issues the mission should still be playable.



Monday, August 21, 2017

After a little break I am glad to announce new version!

What's new:

Static defences for towns.

Rewrote unit management to be quicker but this can cause lag on lower end CPUs. (feedback required)

RHS support (Note: you must have all three RHS mods (AFRF, USAF, GREF) to play with RHS)

Other minor changes/fixes


Download from here

Friday, March 3, 2017

Alpha release

Release v0.9.13 alpha. This release is alpha which means its very early version and can contain bugs.

What's new:
Static defences for towns.
Rewrote unit management to be quicker but this can cause lag on lower end CPUs. (feedback required)
Other changes

Alpha download only from this link.

Thursday, January 26, 2017

Beta v0.9.12

Beta v0.9.12 is out!

what's new:

fixed artillery firing
AI fires artillery
new 3D markers for friendly units
unit strength replenishes
unit now flees when morale is zero
the enemies morale is shown as bars when near player
player can now choose starting money and more
fixed infantry would keep entering and leaving vehicle
less lag
fixed respawning
transport aircraft no longer wander
other changes


Saturday, January 14, 2017

Alpha release

This time I decided to release alpha version of the mission. alpha is still widely untested and may contain bugs but this is for those who like to test anyhow and provide feedback.

alpha version download link: gw v0.9.12c alpha

What's new:

fixed artillery firing
AI fires artillery
new 3D markers for friendly units
unit strength replenishes
unit now flees when morale is zero
the enemies morale is shown as bars when near player
player can now choose starting money
and more

alpha B:

fixed morale bars could overlap
fixed infantry would keep entering and leaving vehicle
fixed 3D markers on aircraft
3D markers can now be turned off (from unit menu)
less lag (in theory at least)
fixed respawning (hopefully)
other changes

alpha C:
fixed invalid waypoints for unit after killed

known issues:
sometimes error message popups on lower part of the screen. this shouldnt be anything serious...