Monday, December 19, 2016

New version

Released new version (0.9.11). 

what's new:

simulated battles are no longer effected by lag 
bug fixes 

note: this mission does not support mods like Vcom and ASR AI etc and its recommended to turn these mods off when playing this mission as they can cause errors and lag.

5 comments:

  1. http://pastebin.com/gJ5HXs52

    2 main bugs :

    The chopper stay at the base, not attacking cities, flying in circle.

    The groups with hunter cars move to the entrance of cities but then stop and disembark without moving to attack (no search and destroy waypoint). Tested with two groups.

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    Replies
    1. thanks, I tweaked the helicopter behaviour a little bit, it should be better now. one reason for hovering could be that the helo is defending the city.

      I know the "SAD" waypoint doesnt work, still trying to figure it out whats wrong there.

      I uploaded new version.

      thanks!

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    2. Oh and if you use accelerated time that can cause hovering too. I fixed that by setting the time acc to normal while the helo lands...

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  2. http://pastebin.com/emRakJA9

    This is my game with the new version.
    I got some errors(see the log).

    The main problem is the retreat feature.
    The groups moved to the retreat waypoint and stayed there.
    I had to stop the game because no group were able to fight anymore in both camp.

    The autobattle are too fast now and units like tanks are too weak in auto battle. They retreated in less than 1 minute against infantry.
    Same with the towns. It takes a long time to capture them manually but it's very fast in autobattle.

    ReplyDelete
    Replies
    1. Ok thanks for letting me know. the auto battle needs some tuning.
      what comes for the tanks they retreat easily because there are so few of them... so when they take hit the morale drops really fast.
      the retreated units should become usable again once their morale increases. but this probably needs some tweaking too.

      when I look in the log you posted there are two GW ERROR:s . I'll see what I can do about those. the rest errors are not related to this mission

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