Hey I uploaded new version, hopefully its better! I didnt have enough time today to test it properly.
I think your idea about flag capture is good but it would take lot of coding to get it done... as now its the morale of the units that determine town capture.
http://pastebin.com/N3gzBpbe
ReplyDeleteGot only two errors
West simulated battles are way slower than east, didn't manage to capture more than one town when EAST have captured 4 towns.
Same with non simulated battle, I have killed countless GUER but still not captured the town.
Maybe a timer if we manage to take the area around the flag could accelerate the capture
Hey I uploaded new version, hopefully its better! I didnt have enough time today to test it properly.
DeleteI think your idea about flag capture is good but it would take lot of coding to get it done... as now its the morale of the units that determine town capture.
Another release. this time I did lot of testing..
ReplyDeleteIs it normal that the West starting point have a GUER flag and soldiers in 0.9.11f ?
ReplyDeleteno it's not.. there's a bug in arma editor which sometimes moves the town markers, that's what happened.. I made a quick fix and uploaded new version.
ReplyDeleteI got this error :
ReplyDelete"GW ERROR: no base for airplane"
Also, the artillery just spawn and despawn at the start of the mission.
For the artillery script :
https://forums.bistudio.com/topic/159152-fire-for-effect-the-god-of-war-smart-simple-ai-artillery/
thanks. I know the airplane error.. will fix it later.
Deleteoh so the artillery calling doesn't work? I'll have to see whats up with that.
thanks!
The artillery is garrisoned by the AI commander
ReplyDeletethe artillery will be fixed in next release.
Deletethanks!