Wednesday, December 21, 2016

Patch

I released a new version 0.9.11c that fixes couple of things:

simulated battles are now longer
morale recovers faster


9 comments:

  1. http://pastebin.com/N3gzBpbe
    Got only two errors

    West simulated battles are way slower than east, didn't manage to capture more than one town when EAST have captured 4 towns.

    Same with non simulated battle, I have killed countless GUER but still not captured the town.

    Maybe a timer if we manage to take the area around the flag could accelerate the capture

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    Replies
    1. Hey I uploaded new version, hopefully its better! I didnt have enough time today to test it properly.

      I think your idea about flag capture is good but it would take lot of coding to get it done... as now its the morale of the units that determine town capture.

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  2. Another release. this time I did lot of testing..

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  3. Is it normal that the West starting point have a GUER flag and soldiers in 0.9.11f ?

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  4. no it's not.. there's a bug in arma editor which sometimes moves the town markers, that's what happened.. I made a quick fix and uploaded new version.

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  5. I got this error :
    "GW ERROR: no base for airplane"

    Also, the artillery just spawn and despawn at the start of the mission.

    For the artillery script :
    https://forums.bistudio.com/topic/159152-fire-for-effect-the-god-of-war-smart-simple-ai-artillery/

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    Replies
    1. thanks. I know the airplane error.. will fix it later.

      oh so the artillery calling doesn't work? I'll have to see whats up with that.

      thanks!

      Delete
  6. The artillery is garrisoned by the AI commander

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    Replies
    1. the artillery will be fixed in next release.
      thanks!

      Delete